![]() I use him as a roadblock when on offence, and a ball-carrier-marker in defence. My Rat Ogre has Juggernaut and Break Tackle which keeps him mobile and in the action for offence and defence (he has 6MA after all), and largely negates his lack of Block. Most importantly, he HAS A LITTLE RAT WITH A FLAG ON HIS BACK! So when you put him next to the ball carrier, he imposes a -1 to any dodge away from him, and he is a serious pain in the rear to remove once he's there. Has frenzy for surfing, and is difficult to push out himself. One of only 3 pieces in your entire team that can have Mighty Blow. One of only 3 pieces in your entire team that has guard access, and is also the hardest one to put down. Keeps tackle zones, even with Wild Animal. Always use him as late as you can in the turn in case things go pear-shaped. He works 5 times out of 6 if you use him correctly, which is a pretty low failure rate for a piece that powerful.Īlso remember, it's not the Big Guy's fault when you block with him as your first action, and get a turnover. They remember that game when they got 6 Wild Animals in a row and they feel it cost them the game, but forget all the games where he worked every turn and was devastating. ![]() Here is why.įirstly, people tend to talk about unreliability when deciding against Rat Ogres, but really it's a fallacy, it's just confirmation bias. Personally, I feel he's one of the best big guys in the game. I can't even comprehend choosing to not have one. They can now have up to three Linerats, only one each of the Thrower and Blitzer but they can now also take a. ![]() Firstly instead of being able to take two of each of the Skaven Linerat, Thrower and Blitzer. ![]() Underworld teams are one of the most changed teams under the Blood Bowl Second Season rules. My personal opinion is that the Rat Ogre is indispensible. Underworld Denizens Starting Rosters Overview. ![]()
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